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Troops trees emphasize infantry and skirmishers more than cavalry.
Mount blade fire and sword mods mod#
Even early on, there are some pretty scary mobs getting about that make Native Sea Raiders seem like wusses (Frankish and Dena Raiders).īy default, this mod has quite a few hardcore features switched to "on" in its Options menu, such as breakable weapons, fatigue, falling over, bleeding, legshots, decapitation, drowning and armor penalties. Heavy armor penalizes Power Strike and Power Draw, but offers much more protection than in Native Warband. For example, archers will strafe and backpedal, making them harder to pin down. Combat is much more realistic than most other mods. Morgh (myself) - Morgh's Parties to TME Converter (v0.This mod is. Morgh (myself) - Morgh's M&B WB/WFAS Editor Gutekfiutek - Polished Landscapes (only a few parts of it) Start the Launcher and select the Neo Native module.ĭownload the ground_specs.rar (link is above). New battlefield look (one example, the battlefields are random generated): More improvements are planned, but I'll see what I can do without the Module System.
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Ground_specs.rar (also contains a backup of the original ground_specs)
Mount blade fire and sword mods download#
!!! Download the optimal setting for ground_specs.txt in your data folder (Game path, not module path) here: Integrated parts of the Polished landscapes by Gutekfiutek - esspecially bushes, grasses and other small plants. Integrated "Sound and Smoke FX Mini-Mod" - if your machine is too slow for this (at bigger battles.), then just use the particle_systems.txt of the Native module! The elite mercernaries are also stronger now. Changed values of all mercenaries to make them well-matched. Changed values of all NPC heroes, some of them has been really useless. Redesign of the mountain range in the southwest of the map. Deleted and reinserted existing rivers, added some new rivers. Both are the correct names of the factions. Changed factions: "Polish Commonwealth" to "Polish-Lithuanian Commonwealth" and "Muscovite Tsardom" to "Tsardom of Russia". Changed a few (uninteresting) parts of the story to the new names of villages. I think it looks good at the overland map. Castles are no longer called "Castle" or else - they just have an # - prefix. So I think the result is a compromise between story, history, gameplay and the look of the overland map. The positions of the towns and viallages was taken from a real map. The main reason was to use the whole map for the parties and stretch the distance between the parties. I renamed a lot of parties, but I also tried to keep it compliant to the story line.
![mount blade fire and sword mods mount blade fire and sword mods](https://megagames.com/sites/default/files/game-content-images/demons081.jpg)
Reallocated towns, villages, mercenary camps and spawn points. New overland map textures - plain and steppe are just a little bit different in brightness to make the map look more interesting Redesign of the whole overland map, also using snow terrain at the high north of the map. First I've done this for my brother and me, then I decided to release the module for everyone. So I decided to invest some (50+) hours to change a lot of things at the overland map and the genereal look of the game. The overland map looked horrible and also the geographical positions of the towns and villages are just a bad joke. Mount & blade: With Fire & Sword - Neo NativeĬlick here to see the latest v1.35 changes: Official forum threadĬomplete Mount & Blade: With Fire & Sword game module based on Native v1.143Ĭompletely changed overland map, additional rivers and bridges, reallocation of all parties, changed ground textures at the overland map, changed textures at the battlefields.Īfter buying the addon in July 2011, I was really disappointed and annoyed about the game.